Kaiju for Dungeons and Dragons: Hurriking Spawn Player Race (AKA Kaijuborn)

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Creating kaiju for 5E is fun, but an original setting needs more than just monsters. A great way to flesh out an RPG world is to add original races to inhabit it. They can’t be whatever random concepts you come up with though, they need to fit cohesively into the universe you create. If it’s a world of kaiju, why not add races based on them too? Enter the Hurriking Spawn.

As the name implies, the Spawn are derived from my previous creation Hurriking. Just as Hurriking took inspiration from Godzilla, the Hurriking Spawn are based on another concept from the King of the Monsters’s films: The strange hybrid humanoids seen in the ending shot of Shin Godzilla.

The Hurriking Spawn are less grotesque of course, since they need to be believable as a race that could be accepted by other races of the world while still remaining intimidating and mysterious. There are obvious similarities with the Dragonborn race, but it just wouldn’t be a Godzilla-esque creature without a breath weapon, right? They also possess a special healing ability, but it had to be altered from Hurriking’s automatic regeneration for balance reasons. My first playtest of one (a Hurriking Spawn barbarian) went smoothly, so I think they’re ready to share!

Now without further ado…

Hurriking Spawn

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Artwork: “Ultimate Spider Man Web Warrior’s Godzilla” By Pyrus-Leonidas

“If Hurriking’s rampage was the earthquake, these abominations are the aftershocks.” – Brother Tino’s Chronicle of Greater Kaiju

Prolonged exposure to Hurriking’s Necrotic Aura typically means death for most races and creatures, but a peculiar phenomenon emerged in remote areas close to Hurriking rampages: Large humanoids with piercing eyes and charcoal skin resembling Hurriking’s. It is unknown whether they are mutated humanoids, beasts, or something else entirely.

Ancestral Memories. The Spawn seem to share fragments of Hurriking’s memories. This most often manifests when they encounter large creatures, which remind them of Hurrking’s battles with other kaiju. This unfortunately results in less intelligent Spawn foolishly rushing into battle against gargantuan foes, though many have learned to temper this instinct.

Forewarning. One additional connection the Spawn hold to Hurriking is an uncanny ability to sense his approach. Some cheer his arrival and rush to meet their ‘God,’ while others use this knowledge to warn nearby societies of impending disaster. Due to the fact Spawn sightings become more common prior to Hurriking attacks, some mistakenly believe they summon him.

Kings of the Monsters. Hurriking Spawn feel a natural inclination towards fighting. This isn’t out of a yearning to prove themselves or seek glory, but pure love of physical combat. Fortunately for most humanoids, they prefer fighting beasts and monstrosities.

Necrotic Pariahs. Hurriking Spawn carry unfortunate association with the death and destruction caused by their monstrous progenitor, and tend to be hated or feared by humans, elves, and dwarves. While more violent individuals of the race may deserve the reputation, many are intelligent and peaceful.

Recent Arrivals. In terms of history, Hurriking Spawn are a very young race, emerging only a few centuries ago. They first appeared in the decades following Hurriking’s first rampage.

Hurriking Spawn Traits

Ability Score Increase. Your Strength score increases by 2. Your Constitution score increases by 1.

Age. Perhaps due to their mutated nature, mature faster than humans and reach adulthood in their mid teenage years. This comes with an unfortunate side effect: They typically only live into their fifties and suffer hideous decay of their bodies in their waning years.

Alignment. Hurriking Spawn typically exhibit chaotic natures as they can be overcome with Hurrking’s savagery, though ones who dwell near civilization may fall into any other alignment.

Size. It is only fitting that progeny of kaiju stand taller than most humanoids. Hurriking Spawn weigh between 200 and 350 pounds and ranging from under 6 to 8 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet and base swimming speed is 20 feet.

Darkvision. You have good vision in dark and dim conditions. You can see in dim light within 50 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Necrotic Surge. You can use your action to exhale destructive necrotic energy in a 15ft cone. Each creature in the area of the exhalation must make a Dex saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d6 necrotic damage and 1d6 force damage on a failed save, and half as much damage on a successful one. The damage increases to 2d6 necrotic damage and 2d6 force damage at 7th level, and 3d6 necrotic damage and 3d6 force damage at 15th level. After you use Necrotic Surge, you can’t use it again until you complete a short or Long Rest.

Born of Decay. You have Resistance to Necrotic damage.

Uncanny Healing. Hurriking Spawn do not possess the incredible regenerative ability of their monstrous progenitor, but exhibit a similar healing ability. When spending Hit Dice to regain hit points over a short rest, you may roll an additional 1d4 to the total hit points regained. This increases to 1d6 at 4th level, 1d8 at 9th level, and 1d12 at 13th level.

Language. You can speak read, and write Common, as well as one other standard language of your choice.

And as a bonus, here are some Hurriking Spawn NPCs you can drop into your campaign right away!

Hurriking Spawn NPCs




Hurriking Spawn Brute

Medium humanoid, chaotic neutral


  • Armor Class 18 (natural armor)
  • Hit Points 66 (7d12 +21)
  • Speed 30 ft., Swim 20 ft.

STR DEX CON INT WIS CHA
14 (+5) 14 (+2) 17 (+3) 10 (+0) 12 (+1) 10 (+0)

  • Saving Throws Str +7, Con +5
  • Skills Athletics +7, Perception +1
  • Damage Resistances necrotic
  • Senses darkvision 50 ft., passive Perception 11
  • Languages Common
  • Challenge 5 (1800 XP)

Uncanny Healing (3/day). As a bonus action, the Hurriking Spawn Brute can heal 1d12 damage.

Actions

Multiattack. The Brute makes two weapon melee attacks or two ranged attacks.

Greataxe. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit: 24 (3d12 +5 ) slashing damage. Properties: Heavy, Two-handed,

Javelin. Melee Weapon Attack +7 to hit, range 30/120, one target. Hit: 15 (3d6 +5 ) piercing damage.

Necrotic Surge (Recharge 5-6). The Hurriking Spawn Brute exhales destructive necrotic energy in a 15ft cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 2d6 necrotic damage and 2d6 force damage on a failed save, or half as much damage on a successful one.




Hurriking Spawn Prowler

Medium humanoid, chaotic neutral


  • Armor Class 15 (Leather)
  • Hit Points 59 (7d10 +21)
  • Speed 30 ft., Swim 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 17 (+3) 10 (+0) 14 (+2) 10 (+0)

  • Saving Throws Dex +6, Con +5
  • Skills Athletics +2, Perception +4, Stealth +6
  • Damage Resistances necrotic
  • Senses darkvision 50 ft., passive Perception 11
  • Languages Common
  • Challenge 3 (700 XP)

Uncanny Healing (3/day). As a bonus action, the Hurriking Spawn Prowler can heal 1d10 damage.

Actions

Multiattack. The Prowler makes two weapon melee attacks or two ranged attacks. Shortsword. Melee Weapon Attack +6 to hit, reach 5 ft, one target. Hit: 11 (2d6 +4 ) slashing damage. Properties: Finesse, Light.

Longbow. Ranged Weapon Attack +6 to hit, range 150/600, one target. Hit: 13 (2d8 +4 ) piercing damage.

Necrotic Surge (Recharge 5-6). The Hurriking Spawn Prowler exhales destructive necrotic energy in a 15ft cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 2d6 necrotic damage and 2d6 force damage on a failed save, or half as much damage on a successful one.


Homebrewery link

PDF link

Questions? Comments? Formatting or mechanics suggestions? Let me know! Just leave a comment or contact me. Stay tuned for more Dungeons & Dragons kaiju homebrew content.

Next week: Some more kaiju goodness…but not for D&D. I’m hosting a panel at Animazement discussing Godzilla films as a lens to view Japanese history alongside Big V Roman Art and Comics. Naturally, I’ll be sharing video of the event!

Thanks to /r/UnearthedArcana and for formatting and mechanic suggestions.

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